My latest sculpts, it's wonderfull to be sculpting again since my return from vacation early Jan to Late February 2010.
These pieces are all done in zbrush 3.1, sculpted from a generic basemesh and a sphere from inside zbrush 3.1.
Inspiration derived from the DOOM universe.
(reference to ID software)
Which I consider as the most sophisticated, most philosophical game studio in the world)
What I will do with the following models once I receive more time.
Importing and decimating the polycount with either decimation master or meshlab.
Exporting it to Topogun, retopololize the surface, afterwards baking the normals, occlusion, basic diffuse, and extracting a mask.
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