Tuesday, April 27, 2010





My latest sculpts, it's wonderfull to be sculpting again since my return from vacation early Jan to Late February 2010.
These pieces are all done in zbrush 3.1, sculpted from a generic basemesh and a sphere from inside zbrush 3.1.

Inspiration derived from the DOOM universe.
(reference to ID software)
Which I consider as the most sophisticated, most philosophical game studio in the world)



What I will do with the following models once I receive more time.

Importing and decimating the polycount with either decimation master or meshlab.
Exporting it to Topogun, retopololize the surface, afterwards baking the normals, occlusion, basic diffuse, and extracting a mask.

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