Friday, April 30, 2010





This concept was done by me,
I had given myself a assignment to develope a shamanic post apocalyptic staff, which could enhance health or destroy!
A weapon that could heal or destroy?
I didn't wanted a weapon that was based on fiction but on historical fact, so I sat down and let my thoughts flow.

Inspiration came from a song called CloudBusting from Kate Bush, in this song she was referencing a device invented by Wilhelm Reich.
The device was invented for streaming and capturing orgone energy.

For further information on Orgone energy and Wilhelm Reich.
http://en.wikipedia.org/wiki/Wilhelm_Reich#Orgone_accumulators

Wednesday, April 28, 2010









These are props I made for Haunted-Mod, but didn't made it to the trainstation map.
Deep inside I felt Haunted would win the Make something Unreal Grandprize.
But family comes first, early january 2010 I left Netherlands for a limited lifetime family reunion, all members from far as USA, Singapore, Holland were present to pay respect to our ancestors and ofcourse my grandma, whom I never met.


Here are my maps for the nissan electric car.
Notice anything wrong?






Sometimes my hands are itching to create something.
I didn't care what it would be, I just wanted that night to do something.
I started out modelling this awesome electric car from 1947, and I didn't wanted to build a copy or clone.
Here is the modified version of that car.
The shader network features a RGB mask, with 3 textures compressed into 1.
thanks xavier for explaining how it worked, and what the features were and How we made this work.

Tuesday, April 27, 2010





My latest sculpts, it's wonderfull to be sculpting again since my return from vacation early Jan to Late February 2010.
These pieces are all done in zbrush 3.1, sculpted from a generic basemesh and a sphere from inside zbrush 3.1.

Inspiration derived from the DOOM universe.
(reference to ID software)
Which I consider as the most sophisticated, most philosophical game studio in the world)



What I will do with the following models once I receive more time.

Importing and decimating the polycount with either decimation master or meshlab.
Exporting it to Topogun, retopololize the surface, afterwards baking the normals, occlusion, basic diffuse, and extracting a mask.