![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPH4tXznFn67ULYLtWZoDEjWojYW6qLVqBDqKo3BP1hRgTsHehPAQ1vwL-3udri1toC4sEnhNouYcwaV3Ir9x7VBP3ug5ISCL46vJjW8yP3j3nGqtpvKC72PX16MnoPP1KbQzP/s400/nissan4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimicyWU7EYL2JPaD6kKMcVnlBel9_OEqeEvPcMAYZ286cdicg1bATLQfW2N7kE0NquGKAU21F8htOqElgJst2D96E62o4Y3f__DduhEPvQI9zyoEcp2pD10Wn3gfQE4-6mY_9a/s400/nissan3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtjIO9CgE7O2ACJysJ1dbvmOSIkPbDn-htNAaStKQ4rkATmLDJfmTaNzjpTyM1BKHJC9N0ubygG2CMJ-LhSAvLATFYdznrTcXj0lKGa5U2Td85SjIIqeBq0mpLwqNOhFuC42tB/s400/nissan1.jpg)
Sometimes my hands are itching to create something.
I didn't care what it would be, I just wanted that night to do something.
I started out modelling this awesome electric car from 1947, and I didn't wanted to build a copy or clone.
Here is the modified version of that car.
The shader network features a RGB mask, with 3 textures compressed into 1.
thanks xavier for explaining how it worked, and what the features were and How we made this work.
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